Arizona Bones (2024) is a game I worked on as part of a group project. My job on this projects was composing music, designing SFX, and implementing audio using Unity's built in audio tools, and code that I created myself.
Arizona Bones (2024) is a game I worked on as part of a group project. My job on this projects was composing music, designing SFX, and implementing audio using Unity's built in audio tools, and code that I created myself.
Checkout the game on Itch: Click to go to Itch.io Page
Custom Scripting
For this project, I chose to implement all of the audio myself without using third party software. This means that I had to learn how to use Unity's Built in Audio Tools, and I had to write code that would work with these tools. I also had to collaborate with the other programmers in order to implement player and enemy sound effects when they perform actions such as Jumping, Attacking, Digging, etc. One of the most complex things I implemented were tools that allowed different audio tracks to fade in, fade out, and change the music depending on what is happening in the game.
This is a video demonstration of the fade in and fade out scripts in action. The yellow boxes indicate the position of the fade in triggers, and the blue box indicates the position of the fade out triggers. Below the game view is the audio mixer, and you can see that different volume sliders go up and down depending on which trigger is hit. In game, these are used to change the music when the player enters a new area.
SFX
Soundtrack