2025
This was a game that I did audio work on. I used FMOD to implement the audio. I also wrote the music for the game.
Link to game: click to go to itch.io page
Voice Acting
For this game, our team decided to implement voice acting into our game. My job specifically was to setup the microphones, audio interfaces, and computer for recording voice lines, adjust the mix of the voice lines and apply audio effects, and then implement those voice lines into FMOD and Unity. The Unity code that plays sound effects was created by a different programmer on the team, but their code was designed to used Unity's built in audio instead of FMOD. So I had to collaborate with them in order to figure out how to implement FMOD with their existing code. Some of the voice lines had audio effects applied to them to make them sound more accurate to their context in the game. For example, one character in the game only communicates to the player via headset, so I modified their voice clips so that it sounds like the character's voice is coming out of an old speaker system.
Pure Data Usage
Soundtrack
For this project, I decided to use Pure Data in order to create the sound effects for the hoverboard. I did this because I figured using basic waveforms as sounds fit well with the sci-fi nature of the world this game takes place in. In the video, I am able to chose 3 different settings represented by number signals 0, 30, and 31. 0 means that the hoverboard is turned off, 30 means the hoverboard is starting up, and 31 means the hoverboard is moving at full speed.