VR PEGGLE
VR PEGGLE
This was a project that I created for a VR game development class I took while in college. In this game, you can shoot balls at pegs in an arena, and watch as the balls bounce around and destroy pegs. I developed the code for the balls that bounce around the arena, as well as powerups for the balls. I also created tools that made it easier to create large amounts of pegs.
Checkout the game on Itch: Click to go to Itch.io PageĀ
These are screenshots of the tools that I made which generate different series of blocks
For this one, a game designer would place a Game Object into the "Block" reference, use the text input at block locations to indicate where the blocks should be placed with different numbers representing different materials the block will have, and pressing build blocks will generate copies of the Game Object in the "Block" reference in editor
This one generates a series of blocks as a track that balls can roll along. You can use the settings to control things such as how much the track twists in order to create things such as the corkscrew shown in the image
Here is a demonstration of the aim prediction system, as well as a special type of ball I created called the Beehive Ball. You launch a beehive into the air, and when it lands, a bunch of tiny little bee balls come bursting out of it and they go off in a bunch of different directions